
In-Person Robotics Workshops
Hands-on engineering, programming, and design for students ages 7 to 18. No prior robotics experience required.
Students ages 7 to 18 will be able to learn mechanical design, manufacturing, controls engineering, programming, and competition strategy from experienced robotics mentors. Workshops will be presented with lesson-style materials in combination with hands-on educational activities.
Already competing on a FIRST Tech Challenge team? View our 1-on-1 and team consulting on the Mentoring page.
New to Robotics & FIRST?
An introduction for parents and students taking their first steps into engineering.
Why Hands-On Robotics?
Most STEM classes keep students behind a screen, whereas robotics lets students design, build, wire, and code physical machines they can actually test and drive. Our workshops are structured for complete beginners through advanced students (ages 7 to 18), giving every participant direct experience turning concepts into functioning mechanisms.
What is FIRST Robotics?
FIRST (For Inspiration and Recognition of Science and Technology) is the world's leading youth robotics community, where students work in teams to design, build, and program robots to compete in an annual arena game. Our workshops teach the foundational skills used across FIRST programs, preparing younger students (ages 7 to 12) for introductory robotics and older students (ages 12 to 18) for advanced metal and 3D-printed competition robots in the FIRST Tech Challenge (FTC).
What Students Will Learn
The five core engineering pillars covered throughout our workshop curriculum.
Mechanical Design
Learn how gears, drivetrains, and mechanisms work, and how to design custom parts in 3D Computer-Aided Design (CAD).
Manufacturing
Move from digital designs to physical parts by learning how 3D printing, fabrication, and real shop tools work safely.
Controls Engineering
Understand the electronics behind a robot by wiring motors, servos, power systems, and sensors so the machine can interact with its environment.
Programming
Write real code to control the robot with gamepads and program autonomous routines where the robot navigates and scores on its own.
Competition Strategy
Learn how engineers break down complex game rules, prioritize reliability, and work together under pressure.
Workshop Format & Logistics
Practical information on workshop structure, venue planning, and student cohort placement.
Location & Scheduling
Workshops are planned to be hosted in person in the Lake Oswego, OR area. Because we group students into cohorts by age range and current skill level, exact venue details and session dates will be emailed directly to families who register via the interest form below.
Cohort Structure & Hands-On Format
Each session combines structured lesson materials with guided, physical engineering activities. Students work in small groups with experienced robotics mentors to test mechanisms, assemble components, and test code on real hardware.
Meet the Instructors
Direct instruction from championship-tested robotics engineers and student mentors.

Founder, Team Captain, and Chief Engineer of I Forgot (#21336). Started his team in a garage in 9th grade with no outside technical mentors and led design, programming, and strategy for a robot that individually broke 3 FTC world records in one day (#1 Match Score, #1 OPR, and #1 Autonomous Score worldwide).

Technical Lead of All Hands on Tech (#18127). Helped manage and teach a 16-person team through two international championships and has tutored 24+ students ages 3 to 16 in programming, engineering, and math.
Register Workshop Interest
Registering your interest is free and helps us finalize age cohorts and our Lake Oswego area venue capacity.
